Patterns for Designing Adaptive/Adaptable Educational Hypermedia
نویسندگان
چکیده
منابع مشابه
Patterns for Designing Adaptive/adaptable Educational Hypermedia
A number of studies in traditional class based education show that students whose learning styles match with the instructional approach “tend to retain information longer, apply it more effectively, and have more effective post course attitudes towards the subject than do their counterparts who experience learning/teaching mismatch. Thus, the goals of a “good instructor” should be both to adapt...
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The design of an adaptive or adaptable educational hypermedia (AEH) is a complex process. Beside the design activities of “conventional” educational hypermedia, it involves a number of other tasks the design of the learner model, of the user model detection mechanisms, of the adaptation capabilities (to dynamically customize the application according to the learner’s model), of the user control...
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Educational Adaptive Hypermedia Applications (EAHA) provide personalized views on the learning content to individual learners. They also offer adaptive sequencing (navigation) over the learning content based on rules that stem from the user model requirements and the instructional strategies. EAHA are gaining the focus of the research community as a means of alleviating a number of user problem...
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Educational Adaptive Hypermedia Applications (EAHA) provide personalized views on the learning content to individual learners. They also offer adaptive sequencing (navigation) over the learning content based on rules that stem from the user model requirements and the instructional strategies. EAHA are gaining the focus of the research community as a means of alleviating a number of user problem...
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In this paper, we propose a pattern language for Generative Participants. Recent education more and more requires methods to cultivate creativity in the students. A Generative Participant proposed in this paper is a teaching style aimed to cultivate creativity in its students. In a project-based environment, a Generative Participant teaches by actually participating in creative activities to st...
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ژورنال
عنوان ژورنال: Advanced Technology for Learning
سال: 2004
ISSN: 1710-2251
DOI: 10.2316/journal.208.2004.4.208-0821